Thursday, July 26, 2012

Long Time No Sculpt

All right, I admit it. I took about a two-month vacation from modeling. However, I did fill that time with some traditional artwork, freelance included, as well as teaching an art class (which has been a great experience so far).


I'm back into it now, and I plan on learning rigging and 3ds max before school starts up again. In the meantime, I've completely revamped my demon character, starting from scratch all over again, mainly because I was having problems with the head and claws. I'm liking this version better so far. Here are some progress shots:





I'm really having problems with the head design. I don't want him to look entirely like a beast; rather, I want him to have some humanistic features (mostly in the face), because I think that's creepier than a wholly animalistic design. It would also stay truer to his character. He can switch between this form and a human disguise, but when in this form, he retains his intelligence, which I want to show up in the face. I'm also trying to figure out how to not make him look puny. He's supposed to look that emaciated, but he's still much stronger than a human, so...yeah. Pff. That's all.

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