Here is a quick pic of the dragonfly I'm working on through a Mudbox tutorial. The colors are very saturated and not at all realistic; I was mainly playing around with this and having fun with it.
The base mesh was already sculpted (not by me); I just brought it into Mudbox to add detailed sculpting, like this:
The advantage of using something like Mudbox over Maya is that Mudbox can handle many more polygons (as in millions more) without slowing the computer down. This means much higher resolution sculpting.


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