Whew, sorry bout that guys, I'm back. Just kidding. Anyway, here's what I managed to accomplish before Maya literally stabbed me in the back:
Aaaaaand a drumroll please...
Funny story: while I was still texturing, I was pretty much losing it altogether, and my sister called. She asked how I was, I told her stressed out and frustrated, she said "Anything I can help with?" I said, "Nah, you have to know Maya." And she said, "Who's Maya?" I was like yeah...exactly. I appreciate her concern though :)
Moving on, here's a fun list of things I learned:
1. I hate UV mapping, and I can't believe some people do it all day every day for a living, but it's a necessary evil. WE WILL NEVER BE FRIENDS. Mark my words. I will TOLERATE texture mapping at best. But he doesn't get to sleep in my bed, ever. Maybe on the floor, sometimes.
2. Modeling buildings is much easier than, say, modeling a bike. It's a bunch of blocks with a bunch of smaller blocks on top of them. Texturing, however, is a whole new territory and I hope I'll learn to like it, because it's...sort of necessary in making things not look gray all the time.
3. Quit leaving things until the last minute. I have paid for this mistake for only my entire school career, and I have yet to learn from it. Because of this, there are still some problems with my city model, nothing too drastic, but I wished I could have done a more complete job.
Over and out.





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