Thursday, February 16, 2012

UV Mapping

I hate it. It's boring and tedious. It's also very frustrating at times. I wish I got a cookie every time I finished texture mapping a building; might give me more motivation. Actually no, I don't like cookies, but I like cookie dough. I should get a square of cookie dough each time, I tell you.


Anyway, progress pictures:





Small, even squares = good.


Big, distorted squares = bad.




Texture mapping, for you sad individuals who don't know modeling, simply means preparing a surface to receive texture. These buildings will obviously not be checkered for the rest of their building lives and no buildings were harmed during the making of this model. Soon they'll have brick and cement and...city-esque textures, and other buildings won't make fun of them. 

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